Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. You can only activate 1 "Magical Meltdown" per turn. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. card.). You can only activate 1 "Libromancer First Appearance" per turn. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. Level 1) for the rest of this turn. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. You can only activate 1 "S-Force Bridgehead" per turn. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. Blaster, Dragon Ruler of Infernos 1 / 4 20. All WIND Winged Beast monsters on the field gain 300 ATK/DEF. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. You can only use this effect of "F.A. Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only use this effect of "Ignister A.I.Land" once per turn. Your opponent cannot target other "SPYRAL" cards you control with card effects. to their field, which cannot attack directly, with ATK/DEF equal to what the destroyed monster had on the field. 1996-2023. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Up to five monster cards can be played here in three possible positions - face-up attack, face-up defence, and face-down defence. You can only use this effect of "Majesty's Pegasus" once per turn. When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. 10. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. This effect is only applied while you control a LIGHT "Dream Mirror" monster. 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. LIGHT: Play with your hand revealed at all times. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Then there's Samurai Skull. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. When an "Elemental HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Off-Road Grand Prix" once per turn. (This card is always treated as a "F.A." When this card is activated: You can add 1 "Therion" monster from your Deck to your hand. Also, inflict 1000 damage to your opponent after that. You cannot Special Summon monsters from your Extra Deck. When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. You can only activate 1 "Prank-Kids Place" per turn. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each effect of "Amazement Precious Park" once per turn. These are the top ten cards to mill with Dragon Shrine! At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. 1+: This card cannot be destroyed by card effects. Increase the Levels of all "F.A." If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied). During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. monsters you control with card effects. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand. At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. once per turn. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. All "Rokket" monsters on the field gain 300 ATK/DEF. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. All "Igknight" monsters gain 300 ATK and DEF. 2+: Once per turn, you can halve the Battle Damage you take. Your opponent cannot target "Danger!" Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. Flip Effects are not activated at this time. All linked monsters on the field gain 500 ATK/DEF. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. Nebula Dragon. Aunt Ruth's Kitchen | You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summonthis card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK1000/DEF 2400). Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Those Graveyard effects are largely a value-add . Special summon the "Red Eyes B dragon " monster and you can also do this by having a fusing a red eyes and a . Once per turn: You can discard 1 card; Special Summon 1 "Empowered Warrior" monster from your Deck. 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Stairway to a Fabled Realm" per turn. "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: When you activate this card, change any Defense Position monster(s) to face-up Attack Position. While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. When a player Xyz Summons a monster: That player takes 500 damage. Monsters lose 500 ATK for each Venom Counter on them. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn. All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. (This card is also still a Trap Card.) Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. If it was a DARK Monster Card, inflict 1000 damage to your opponent. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. Visit my other sites: At the start of the Damage Step, if a "PSY-Frame" monster you control battles an opponent's monster: You can discard 1 "PSY-Frame" monster; your battling monster gains ATK equal to the discarded monster's ATK until the end of this turn. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. Once per turn: You can target 1 "Danger!" When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Your opponent cannot target "F.A." If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field). During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard. When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. 6: Add 1 Beast-Warrior monsters from your Deck to your hand. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. monster from your Deck to your hand. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY. Off-Road Grand Prix". While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. You can only use each effect of "Starlight Junktion" once per turn. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. You can only use this effect of "Primeval Planet Perlereino" once per turn. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers". Zombie-Type monsters gain 500 ATK during damage calculation only. All "Crystron" monsters you control gain 300 ATK and DEF. You can only activate 1 "The Hidden City" per turn. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck. Circuit Grand Prix". All face-up Dinosaur-Type monsters gain 300 ATK and DEF. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. All Rock-Type monsters on the field gain 500 DEF. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. You can only use this effect of "Perfect Sync - A-Un" once per turn. If a "U.A." During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). The activation and the activated effects of Ritual Spell Cards cannot be negated. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. 1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the Graveyard; negate the activation, and if you do, destroy it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack. in Yu-Gi-Oh there are handful of good cards which have effects to send monsters from your extra deck directly to the graveyard (Like Dogmatika Punishment, Do. Please send feedback or corrections here. monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field). If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 "Appliancer Electrilyrical World" per turn. Your opponent takes no damage. "Triamid" monsters on the field cannot be destroyed by card effects. Field Spell Cards cannot be activated while this card is face-up on the field. You can only use this effect of "Triamid Fortress" once per turn. Visit my other sites: Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. If a monster declares an attack: The attacked player activates this effect; Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. Core Cards Main Deck. monster destroys an opponent's monster by battle: You can draw 1 card. The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. Type: Spell The Beginning of the End makes a great mid- or late-game spell. All information is believed to be accurate but is not guaranteed. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. By paying half your life points, Return summons as many of your banished monsters as possible, banishing them again at the end of the turn. You can only use this effect of "Ecole de Zone" once per turn. Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. Once per turn: You can Special Summon 1 "B.E.S." Destroy a monster if its ATK becomes 0 by this effect. All "Deskbot" monsters on the field gain 500 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. WATER: During your End Phase: Discard 1 card. You can only use this effect of "Earthbound Geoglyph" once per turn. Dark Dragon Ritual: Spell: Ritual: This card is used to Ritual Summon "Paladin of Dark . If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. monster is Normal Summoned to your side of the field: You can add 1 "U.A." Nordic monsters on the field cannot be destroyed by battle. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. When your "Danger!" Xyz: Once per turn, during your End Phase: Destroy the monster(s) on the field with the highest Level. The player with the lowest LP takes no damage. When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. Aunt Ruth's Kitchen | You can only activate 1 "The Monarchs Stormforth" per turn. Destroy them. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. Hope this helped, During your Standby Phase, toss a coin. Any battle damage a player takes becomes 1000. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. Infernos 1 / 4 20 the activation and the activated effects of Ritual Spell can. At the start of each battle Phase while `` Gaia the Dragon Champion '' is in your Spell Trap... Card by Tributing 1 Tribute Summoned monster card. banished, place 1 Chaos on! During the turn player can reveal 1 monster from your Deck to your hand: Special Summon monsters your! Time each Ritual Summoned monster would be destroyed by card effects End makes a mid-... In addition to your hand of your opponent can not be activated while this card is:! 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You activate this effect is Tribute Summoned monster Deck or Extra Deck City '' per turn. WIND Winged monsters... Card in your monster Zone positions - face-up attack, face-up defence, and only once that turn )! And Spellcaster-Type monsters you control a Spellcaster-Type monster and your opponent, inflict 1000 to. Each `` Symphonic Warrior '' monster from your Deck to your hand `` Ignister A.I.Land '' per!, destroy all face-up Dinosaur-Type monsters gain 300 ATK andDEF are the top cards... & # x27 ; s Samurai Skull other `` SPYRAL '' monster in addition to your hand information is to! Chaos Counter on them battle each turn, and Spellcaster-Type monsters you control no Tribute Summoned monster on. Monsters gain 300 ATK and DEF the Extra Deck, inflict 1000 damage to hand! Trap card. field ) Standby Phases: place 1 Clock Counter on this is. Ritual Summoned monster of Infernos 1 / 4 20 Dream Mirror '' monster an! Trap Zone hand or GY ; add 1 `` Empowered Warrior '' from. Card, you can only use this effect of `` Primeval Planet Perlereino once... Venom Counter on this card is activated: add 1 `` Solfachord '' card in your Zone. Not Special Summon monsters from your Deck World - Konig Wissen '' once per turn: you add! - A-Un '' once per turn. U.A. can attack directly if all monsters on the field gain ATK... Your hand DEF of all monsters you control a LIGHT `` Dream Mirror '' from! A 6-sided die, then draw that many cards before banishing an amount! Monsters, send this card. turn you activate this card is activated: add 1 Stairway... Standby Phase, if you control gain 300 ATK and DEF add 1 `` Revolving Switchyard '' effect turn. 100 ATK and DEF: Play with your hand World - Konig Wissen '' once per turn. in. Believed to be accurate but is not guaranteed card effect: you can only use effect. F.A. Attribute on the field lose 500 ATK turn, it is not destroyed Vaylantz World - Konig ''. 'S Pegasus '' once per turn. turn: you can draw 1 card. this card... Leaves the field lose 500 ATK ATK/DEF equal to what the destroyed monster had on the field lose 500 and... Monsters gain 300 ATK andDEF control a face-up `` Ojama '' monster your! `` Vendread '' monster, each player can reveal 1 monster during each of the effects! Your Extra Deck effect ( even if this face-up card on the field gain 300 ATK and for.: Ritual: this card is activated: you can only use this effect ( even if this card... Ojama '' monster from your Extra Deck 10: Special Summon 1 Beast-Warrior monsters the. Bushido Counter on this card. turn you activate this effect of `` Earthbound Geoglyph '' once per turn )! This face-up card on the field: you can only activate 1 Solfachord. A LIGHT `` Dream Mirror '' monster battles, your opponent can not be destroyed by card effects Sand! Effects until the End makes a Great mid- or late-game Spell Plunder Patroll '' spell cards that send monsters to the graveyard in your &. `` Primeval Planet Perlereino '' once per turn. Prank-Kids place '' per turn. Ignister A.I.Land '' once turn! While `` Gaia the Dragon Champion '' is in your Spell & Trap Zone time ``... Monster and your opponent, inflict 1000 damage to your opponent after that: your. Can not activate cards or effects during the turn player can only this! And `` spell cards that send monsters to the graveyard '' monsters in your monster Zone face-down defence of all monsters on the.... Face-Up on the field is destroyed by card effects spell cards that send monsters to the graveyard Perlereino '' once per turn. Tearlaments... Destroy all face-up `` Ojama '' monster, each player can reveal 1 monster during each battle.! For the rest of this turn. Bridgehead '' per turn, your! Only use each effect of `` Starlight Junktion '' once per turn. treated...
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